Status quo stellaris. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. Status quo stellaris

 
 However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the oneStatus quo stellaris  #1

If both of you reach 100 war exhaustion, the war ends with status quo. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. Once you have claims, when you go to war, the sectors that you have claims on, when occupied, will only fully transfer to you when either a Status Quo is agreed, or a Surrender is given by the opponent. I had a situation when I was given a Status Quo and I captured all the Claimed. . Freelancer Private. for the most part, continuation of the status quo. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. It's the unfortunate downside to not being the primary war declarer. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. Vanilla Total War War Goals use this to prevent surrenders during Total Wars, making them can only end in a status quo or the total destruction of either side. I. 2. All fully-occupied systems (i. Yeah I've got no clue what happened. schreiber. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES the status quo. . After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Legacy Wikis. 5. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. Jerry Jul 28, 2018 @ 11:29am. Festival. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Well it depends. Yes. It's possible that both sides would gain and lose territory if neither can't be bothered to. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. Making that happen isn't really viable currently. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. How does status quo peace deal work? You probably only had claims in those two systems. i was led to believe. A white peace is when you just call the whole thing a wash and everything stays where they were before the war started. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Same issue. And in Stellaris status quo is not the same as a white peace. The other alternative is to wait until your alliance's war exhaustion reaches 100% at which point the AI will accept a status quo. Or play something that can use Total War. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. Status Quo peace deals do not mean that they will leave everybody's borders the same. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. by info i read and previous wars. War exhaustion is just a bad status quo mechanic. Let's be clear, given how war-oriented Stellaris already is (just take a look at how many military techs there are vs non military ones, and how pacifist options generally suck outside of roleplaying), Stellaris without the war exhaustion system would turn into a pure wargame. After about 100 years of this, I see a notice that the War In Heaven has ended, and that the Awoken Empires have signed an armistice. jaydub1001 • 5 yr. Stellaris. On status quo both sides take systems they claim AND occupy. Basically, you're people are sad because you got your ass kicked and the enemy empire rubbed it in your face. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. For a war where your main goal is conquest, you should be aiming for status quo anyway, because you can always status quo all your claims well before the enemy is willing to surrender. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. Stellaris - Occupied planets not registering. This makes it significantly more difficult to maintain branch offices as a megacorporation needs to not only defend successfully, but to defeat them completely. . Basically, a status quo says that if. I'm fairly new to Stellaris so I don't really understand everything. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. It should be the case that the hegemon is automatically given war-leader status after 1 month. Surrender results in the loser shifting ethics, civics, authority, etc. I've settled on status quo, expecting to split the empire in two, and have part A, that I am occupying, become my vassal. There should be some actual power i get by choosing to betray expectations and ignore promises. (The only other outlet I have is blocked by a very powerful neighbor. I am in a Federation, and I started a war of ideology. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. Achievements have no in-game effects, the achievement just pops up in-game and then added to the player's Steam profile. 644 1. The hard part about this achievement is Getting war in heaven to fireOpen comment sort options. Status Quo Peace. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. Ein Status Quo fällt in diesem Fall wohl eher flach. juergen Feb 27, 2018 @ 2:07pm. of. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. Later, you can release any systems you don't want as a new vassal state. r/Stellaris. And the last thing you only can demand empieres to become your vassal if they are weaker. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. This happened to me too in 2. Status Quo is ruining this game for me. That's all there is to it. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. Tried it. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. r/Stellaris. You can normally get all your wargoals in a status quo deal. Elitewrecker PT Apr 29, 2018 @ 12:48pm. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. I'm also about 60% sure the new empire gets claims on the rest of the enemy territory. You wouldn't get the vassals unless you win. shadowtheimpure • Fanatic Xenophobe •. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have. Ok, no claims on the occupied system is the issue, I read the in game text as saying. Also you need claims on a System to get it in a SQ. 6. You should report through Paradox's bug report forums and upload the save game if you still. Peace out via status quo and prepare for the next attack in 10 years. 'as it stands currently'. . Your ally, not you, was the war leader and he forced peace when he got. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). Forgot account? or. then randomly a window pops up from them saying something to the effect of "your faction doesn't want to spend its. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. by info i read and previous wars. The AI shouldn't be able to call a status quo without you accepting. The War In Heaven broke out, and I'm far away from either fallen empire. My ally received nothing. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Other Paradox games don't have Status Quo, they have White Peace instead; they're. Since the vassal was created from your empire, it will copy your tech and civics. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. No limitations - Megastructures The perfect mod for building them everywhere. Forced status quo ends wars a bit arbitrarily; Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds; Adding a 2-year timer still allows others to crush small empires in the meantime, and "punish" the smaller civ for 2 years This is simply not true. I checked the file integrity and no issue there. Can't exit and ecs button just brings up the save menu. Diplomacy. My ally received nothing. Two years after release, Stellaris still feels like a work in progress. The war target is my federation ally. Claims are independent of war reasons. Stellaris. What typ of War, what your demands are etc. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. Stellaris: Bug Reports. That would all be fine and well if there were still a War in Heaven going on, but the thing is that the war ended over 20 years ago. This tutorial covers the basics of starting and ending wars, and covers some of the more common w. Status quo and vassalization. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. Maybe I'm not doing this right. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. Go to Stellaris r/Stellaris. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. Subjugation Status Quo 2. The capital will not be part of the new vassal empire. 17. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. 2. The most desired outcome for an attacker, of course, is victory. The effect that has varies based on your war goals. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. With the game still paused, type "play" followed by a space and your ally's ID number. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Not really. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Stellaris. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. Gilded_Archer • 10 mo. My plan was to seperate the territory of it into 2 because he has 2 planets. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. After all the game wants to slow down the strongest empire a little bit with claims, so you can't. What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. Gilded_Archer • 10 mo. If you want to use the terretories as you occupy them, you'll have to end and start the war again and again, and the waste of influence is just dumb. If you want all their systems, vassalize and integrate. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. Jul 25, 2010 3. Well, first, do consider surrender. It means the actual (semi-justified) status quo as of the end of the war. The defeated empire is forced to shift their ethics and authority akin to the victor's. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. It’s also possible to end a war by declaring a Status Quo. that status quo means you gain all systems you. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. CryptoYou can capture as many systems as you claim beforehand. by info i read and previous wars. Nah only one of the planets is in the home system. Status Quo – This means that the war has come to a point. You have to seize the planets. . It is the two following things: Thanks. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. There are no other mechanisms tied to it. Conquer enough for Status Quo 3. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. The game then intends for you to subjugate that empire. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. Confirmed Stellaris - Subjugating part of an empire through status quo subjugates the. In a normal war you only get systems occupied with a claim on them, when doing a status quo. Buster_cherryUA. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. As for the first one, I'm fairly certain you have to win the entire war. So how does this work?Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. . Note 2: Enemy capitals, if I recall correctly, are exempt from subjugation unless their entire empire is being subjugated at once by enforcing your war goal rather than settling with a status quo. 17. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. You upload your leader to the internet. My ships have better tech and so stomped them even when they had fleet power advantage. Toggle signature. A status quo is not annihilation. The. For you to force peace without surrendering, you need to get their war exhaustion to 100%. Just like the player can at most be forced to a status quo after 2 years at 100%. War ends when either side surrenders or both sides agree to white peace (status quo). If you win you get all claims that you selected as the wargoals. Wired. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. It can also be agreed upon at any time. the third party captured another half (part B). Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. Paired wargoals The following wargoals are paired together. A place to share content, ask questions and/or talk about the 4X grand strategy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I recently started a subjugation (vassalization) CB and steamrolled their whole empire, but I'm torn between Status Quo and enforcing complete vassalization. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Play as a. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight wars, both parties declare a war goal, belligerents then engage in open conflict, and then the winner will claim their war goal, or the war will end in a status quo. If you didn't make any claims you don't keep any systems. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. Federation. Stellaris Wiki Active Wikis. #1. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. So I invaded conquered systems and had my armies take a planet. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. If a system is claimed but not fully occupied then it won't trade ownership. Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Then you just gain all your claims and the other saide gains nothing. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new empire from the captured systems as a vassal/tributory/ideological ally (but not allied with you. But in the second war, against another enemy, i occupied all of my enemy's planets, but as i asked them for status quo, it gave me a white peace. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Which is part of the problem. g. If you don't want to stop fighting, the game shouldn't force you into it. Can consist of any number of the following: status_quo, surrender, demand_surrender. As a Megacorp, have vassalization terms set to oppressive 2. ago. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. . - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. Since the vassal was created from your empire, it will copy your tech and civics. juergen Feb 27, 2018 @ 2:07pm. Instead what happened, my enemy in the war said that it's time to finish this war and blah. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of. You can normally get all your wargoals in a status quo deal. It will give you details on what you need to do. A status quo, both parties trade their objective wins. Only one system had a planet. I signed a status quo with the attacker. We overwhelmed them, was score is like 30%/100% but the war doesn't end and I have no option to suggest peace to enemy (as I didn't start it). No. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. e. Go for status quo or full victory. If you want a couple systems, make claims. "Achive war goal" is really only needed if you claimed everything. This is not good. To see what you need to do to win the war, click the war icon for the war you are fighting. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. If you don't want to stop fighting, the game shouldn't force you into it. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Making new claims during a war is more expensive. unclaimed systems will return to their original owners. So how does this work?New player here: Can someone explain this ♥♥♥♥♥♥♥ backwards ass game mechanic to me please? I've had the misfortune to experience this 3 times in the same ♥♥♥♥♥♥♥♥♥ playthrough, (Twice when fighting a offensive wars, once when defending. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. ago. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. When the war ends by Status Quo, the new. Galactic community. most war goals have a partial victory in the case of status quo, though. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Go to the diplomacy window of an empire you want to claim systems of. If I choose Status Quo, the enemy breaks into 2, a loyal vassal with my civics (liberation essentially) and an independent but pathetic enemy. Later, you can release any systems you don't want as a new vassal state. The author of this thread has indicated that this post answers the original topic. Good Smile Company (ENGLISH)angry_BMO • Elective Monarchy • 5 yr. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. • 5 yr. The AI shouldn't be able to call a status quo without you accepting. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Status quo and conquer (center and bottom right) are available. In your case, I think the AI was just willing to accept a status quo, it wasn't forced on them. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. That is why i stay out of federations. 2. 3. #3. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. Ideally they should face mounting unrest and. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. OK, I'm a bit confused. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. 1? I don't get this war exhaustion thing. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. So I started an Ideology war with another empire, and because a third empire declared war on me midway through, I just did a status quo. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. But you have to conquer the planets as well if there is one in a system you claimed. schreiber. #1. ) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. This is accomplished in a variety of ways but is often affected by War Fatigue. In this video I am going to break down the basic ways that we can go to w. Sure, alright then. You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. 99. From what I understand, you gain control of all the planets you occupy in status qou (as does your opponent). A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. If you lose a system then you automatically have a. So i thought if I go with the third option, I get the chance to make my ruler immortal. ago. There are two ways to end a war. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. Occupied unclaimed planets will become a new empire as a vassal. 5. It is not war score (how you win the war). the existing state of affairs, especially regarding social or political. The only difference is if you win they pay you 1000 credits per closed branch, but if you settle status quo you pay them 1000 credits per closed branch. 1. Forced Status quo lost captured worlds . Stellaris: Bug Reports. It should show all systems that are claimed by that empire. So i reloaded, to check if i missed that planet. Nightmyre Mar 21, 2020 @ 12:47pm. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If it's not a Total War, you only gain occupied systems you've claimed. This is much of why it does such a terrible job of developing planets or doing war in the first place. Also need more guerrila warfare. Any outcome where they do not win is an outcome where you control your own planets and thus kick. Once their war exhaustion reaches 100%, you can force a status quo peace. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. Systems can be conquered back. Click make claims. ˌstādəs ˈkwō/. The effect that has varies based on your war goals. Iklaendia • Voidborne • 5 yr. Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. The AI shouldn't be able to call a status quo without you accepting. Status quo victories in liberation wars create a new liberated empire each time. I kicked out a former federation member and am now in war with it. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists.